#pragma once

#ifndef _Smoke_h_
#define _Smoke_h_

#include "../../Framework/Quad.h"
#include "../../Framework/Vertex.h"

#include <vector>

namespace MyGame {

using namespace Framework;
using namespace std;

class Smoke :
            public Quad {
public:
    Smoke(Game* game);
    virtual ~Smoke(void);
    virtual void Draw(FLOAT timeDelta);
};

}

#endif